I’m Max, a Python and TypeScript engineer with ten years’ experience and a Master’s degree in physics. I specialise in turning complex scientific ideas into production software.
Personal Projects
Outside of work, I enjoy making small games and interactive explainers of interesting topics. I’m gradually curating these here.
Raymond (Nov 2025)
During a career break at the Recurse Center, I built an interactive 2D ray tracer for learning and teaching about graphics. Watch the demo below and try it out.
Asteroids Clone (Jan 2022)
To learn the basics of game development with Unity, I created this slightly remixed version of the classic arcade game.
Modular Mandalas (Dec 2024)
Trying to build intuition for modular arithmetic resulted in some very cool animations.